Deep Sea Race / Summer Festivals Quiz
Almost Mario Style Race and Summer Festival Quiz
Submitted by UonumaRobert
June 11, 2019
Inspired by: Monster Dash
Inspired by: ALMOST MARIO KART Powerpoint Game
Estimated time: Full Lesson
How I use this material has undergone some changes over the years. A few years ago I just used the Canadian summer as an introduction and followed it with an 8 question quiz about summer festivals around the world. If there was time the students would write about their summers in Japan.
Then I paired it with the Under the Sea Race game which is basically the same as the Almost Mario race game. I gradually did fewer festival quiz questions to have more time for the grammar review game.
Now I'm dropping it down to two quiz questions and not making groups to do them. I've included a little bit about the country in the summer. I think this is important for the 2nd and 3rd year classes for doing 'retelling'. After they listen and read these sections in pairs they should discuss what they heard in English. I've also added a 'Small Talk' timer at the beginning since we do this in most of our lessons.
The last part is writing about summer in Japan. I've included an example about Canada that demonstrates the grammar they've studied so far this year.
The middle section is the Deep Sea Race (I renamed it because I have another activity I call Under the Sea and I was getting confused). The rules for that follow.
I've included my Canada presentation which I no longer use since it might give somebody some ideas. I've also included the full summer festivals quiz. It is up to 12 questions. One or two I added from the various culture quizzes that contributors have added here. I believe the toe wrestling was one of them. There might be another I can't remember.
I'll explain the Deep Sea Race Game next and then concluded with a couple of notes on the summer festival quiz.
I decided to split my summer festival quiz into three short quizes so there will be time to play a grammar review and hopefully writing activity.
The Deep Sea Race has the same rules as Almost Mario Kart. You click on the races to make them move. And after the race you can click on the light water near the top middle to reveal the answers.
RULES FOR UNDER THE SEA RACE
1. Along with the JTE introduce the language target for the lesson and explain that we'll do fun race game to practice the language.
2. Begin the example with the ALT in the roll of teacher and the JTE in the roll of student.
3. Go to the example screen slide and have the JTE select to play a character.
4. ALT then asks the first question to the JTE. For example 'What does Doraemon eat?' The JTE pretends to write the answer then comes to the ALT with the answer 'He eats dorayaki'. Say 'great' and click on their character button or character depending on the version. This will cause the character to move one space and then ask question number two 'Does Nobita like Shizuka?' and JTE will pretend to go back to their group, and tell them question two, make it clear a new member must come with the answer for question two and then hear question three.
5. Repeat these steps until the fourth question has been answered.
6. Then click on GOAL to show that the 1st place team gets 5 points, 2nd place team gets 4 points, 3rd place team gets 3 points and all remaining teams get 2 points regardless of where they finish. After the third place team has finished I generally set a 10 second timer to bring the round to an end.
7. Record the team points on the board and then hit the continue arrow to move to the next screen.
8. At this point I have the students make groups and hand out the worksheets.
9. Once they are in groups I show them the next screen. If you click once it will have all the characters drive by. Have one member from each group come up and pick their character card and bring it back to the group. Then ask each group what character they picked and write them down on the board for each group.
10. Proceed to the round. There are a few small differences. Naturally there are nine characters rather than two. Before starting I tell the students they should answer the question, one member goes to the JTE with their answer. After the JTE checks the answer that student comes to me and tell me their team name. I move the character then give them to next question. After the round is finished check answers and reward each team their points. You can check the answers by clicking on the lighter bit of water near the top of the screen.
11. Before continuing to round two the bonus screen comes up. If they want they can pick a number box and either get a (+5, +3, +2, +1 or -3). One member from each group comes and picks a box. The ALT handles the computer and the JTE modifies the team scores. Once done continue to the next round and the next set of questions.
The bonus round is open to any team that wants to gamble on getting extra points. I find this greatly increases motivation.
Finally I include a writing section. I provide an example although many classes run out of time before I can start this part.
NOTES on the Summer Festival Quiz
2nd Year La Tomatina I estimated the number based on the average weight of a medium sized tomato. It is probably very inaccurate.
2nd Year India there is a container of buttermilk at the top of the pyramid the goal is to hit the contain and knock it over spilling the butter milk on the people for luck.
- 0. Canadian Summer Presentation.pptx
- 0. Complete Summer Festivals.pptx
- 1-00D Deep Sea Race Review 2021 (Sunshine One P1-3).docx
- 1-00D Deep Sea Race Review 2021 (Sunshine One P1-3).pptx
- 2-00B Deep Sea Race Review 2021 (Sunshine Two P1-3).docx
- 2-00B Deep Sea Race Review 2021 (Sunshine Two P1-3).pptx
- 2-00B Tsum Tsum Point Game Review (Sunshine Two P1-3).pptx
- 3-00B Deep Sea Race Review 2021 (Sunshine Three P1-3).docx
- 3-00B Deep Sea Race Review 2021 (Sunshine Three P1-3).pptx
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