First off, major props to badartist for making both the Christmas board game AND the Animal Crossing digging game--I combined ideas from both and made this. Perfect for when your classes are finishing up the textbook and your JTE hits you up for activities! I've been playing this on the last 1~2 classes I have with my students to end the school year. c:
05/01 update: I edited all of the shovel card files (ver 1.3) so that the back design of the cards are all uniform--nothing too major if you already printed it, but it should make for slightly nicer looking cards. c: I also edited the contents of the 5th and 6th grade cards a bit so that there are more "Answer!" cards instead of "Ask a 〇〇" and fewer overlapping questions in general.
I originally made this game as an end of the year review for ES 5th graders using the New Horizon textbook, but it can be adapted to fit just about any grade level and textbooks! I've since made shovel cards for 6th graders, as well as 3rd and 4th graders using the Let's Try textbook.
I prepared two types of game board sheets in the ppt. The single slide version can be edited, and if you do, you can then save it as an image and paste on the two slide version if you want a big game board with the symbol guide.
Personally, I print & laminate the two-slide version on A3 sheets, trim the middle edges so it forms a clean image, cut both sheets in half, and then reconnect them with tape so I can still fold it up into A4 size for easy storage. I also made little bags filled with the cards + dice needed for one game sheet to keep everything organized.
You will need (re-calibrated assuming 5 or less players per board):
- the game board/sheet
- 1.5 sets(1 set= 28 cards) of the fruit (+5 points) cards
- 1.5 or more sets of the bell (+1 point) cards, depending on how many bells you want each student to start with--I like having at least 15 bell cards in reserve at the start
- half~one set of the shovel cards (honestly one full set of the shovel cards I provided is too much for the default game board--you can split one set between two!)
- one dice per game board
- the blackboard + chalk in case anyone pulls the "draw ___" card (optional: a timer)
- the students' erasers as their player marker
How to play:
1) Split the class into groups for each game board. Give each student 5 bell (+1 point) cards to start. If you have a big class, you can make them start with less.. 3 or even just 1 bell card for the 30~40 student classes to save on resources.
2) Have them janken to determine their playing order, and then they'll roll the dice to determine how many spaces they can advance.
- If they land on a dig spot/'otoshiana', they take a shovel card and do the challenge on the card
- If they land on an Isabelle/Shizue space, they get one fruit card and one bell card
- If they land on a Tom Nook/Tanukichi space, they pay/lose one bell card (if they have any) and get a shovel card
- If they land on a K.K. Slider/Totakeke space, they get one fruit card and a shovel card
3) The winner is whoever has the most points at the end! ..the end being when everyone reaches the goal, the class period is over, or.. whenever you or the JTE wants the game to end haha
The English challenges I made for the shovel cards are split into three "types": the player either answers themselves, or they ask a classmate in their group or a teacher(you, the JTE, or support teachers) the question instead.
The last set of shovel cards are all of the fun(?)/not-necessarily English challenges. My kids love the speed drawing challenges haha Feel free to change things up however you want!
After playtesting several times this month at my biggest school where each group had 5~7 members, I've found that this game would EASILY take up the entire class period(and beyond), especially if it's their first time and you have to explain it first. Subsequent playthroughs would go by quicker though, and smaller groups also blitz through it! In case you want it to last longer for a smaller class/group size, I've added a version of the game board with all of the spaces on the board filled up.
Unfortunately, this activity isn't as green as I'd like and the prep takes absolutely FOREVER but hopefully the replay and FUN value makes it worth it! Basically every class I play this with has a BLAST and ask to play it again next time haha I hope it goes well with your kids too!