Tag

Listening

Students listen in the activity.

  • English Class Rules

    This is a relatively quick game to practice the must/mustn't grammar form while also reviewing verbs and basic rules of behavior in English class.

  • Pairs Janken Snake

    This game helps students practice vocabulary or English sentences. It is a general game that can be used for ES or JHS lessons.

  • Thief

    Students compose a series of questions to try and guess who the thief of the chocolate cake the ALT made was.

  • Imperative Bingo

    This is just a simple bingo game that practices Imperative phrases.

  • Bananaman

    Students go round asking their friends "Do you like bananas?" in order to find 8 hidden bananamen.

  • He Looks Terrible

    The students look at pictures and listen to sounds, and then write sentences to describe what they saw/heard.

  • Twisted Pictionary

    Students have ten seconds to draw a picture and have their teammates guess it.

  • Name That Sport

    Students listen to the rules of various sports and must guess the correct sport.

  • Calendar Otaku

    Students are asked about the dates of various Japanese holidays and receive points for answering correctly.

  • Relative Matching

    Students make sentences using 'that/which' Relative Pronouns.

  • I Spy

    Children play a simplified version of "I Spy" while reviewing colours.

  • After C

    This is a simple alphabet order game where students must say what is before/after the letter you say.

  • Phone Numbers

    A listening and speaking telephone number activity.

  • Parfait Buffet

    Students get into groups and compete to make the most or best parfaits.

  • A-E-I-O-U Bingo Song

    While singing along to the Bingo song, students sing the English vowels and practice giving their self-introductions.

  • Fruity Collection

    Students walk around and exchange their picture cards with other students, with the goal of collecting many fruits that they like and giving away fruits that they don't like.

  • Have You Ever Bet

    Students practice "Have you ever ....?" questions while having fun betting about classmates' experiences.

  • Daily Routine

    Students race to read and write sentences and complete the passage.

  • Alphabet Order War

    Students stategically play alphabet cards in hopes to gain the most cards.

  • How Many Monsters

    Students practice asking "How many?" and review body parts by drawing monsters.

  • How Much Shopping

    Students ask "How much is~?" to find out the prices of the items in this info gap activity.

  • Animals Go Whacko

    Students learn animal names, movements, and sounds through this educational and fun tag game. This is a slight variation of the 'Safe Zone' game.

  • Shall I Shopping

    Students practice "Shall I show you...." while role playing shopping for clothes.

  • Fish Go

    This is a group card activity that practices offering food using "Would you like...?" It is the reverse of "Go Fish."

  • Do As I Say

    Students work in groups to respond to commands from the teacher and formulate appropriate responses.

  • Does He Like Sushi?

    Students interview three friends and try to guess which character they have chosen using "Does she/he...?" questions and a process of elimination.

  • What And Where

    This game is similar to Go Fish, except a little more advanced. Students learn how to ask what and where questions while practicing animal and country names.

  • Monster Drawing

    Students use their knowledge of English colors, numbers, body parts, and shapes (optional) to draw a monster based upon the ALT's description.

  • Super Mario Typhoon

    Students review what was studied in the year with a fun, 48 question quiz based on Mario.

  • Run and Read

    Pair activity that involves students finding information that is scattered around the classroom and passing it on to their partner.

  • Guess Who - I Have Already Eaten Lunch

    An activity based on the popular Guess Who game.

  • Ghost Leg

    Students practice the alphabet by playing a bingo game based on "amida kuji," which means "ghost leg."

  • Who is Sazae's brother?

    Students race to find the correct Sazae-san family member based on questions asked by the ALT.

  • Hot Seat

    Students learn to familiarise themselves with numbers by running to sit in the correct chair.

  • Show me your Passport... or else!

    Students will play the roles of the customs officer and tourist in a guessing activity.

  • UFO Attack

    Students must answer questions to move the UFO away from their base.

  • Got It

    Students aim to collect as many points as they can by asking questions to discover the object the teacher secretly chose.

  • Who kidnapped Miki Ando?

    Students translate Perfect Present sentences from Japanese to English in order to solve the mystery of who kidnapped Miki Ando.

  • Behind My Back

    With their back to the class, students try to guess who is speaking.

  • Erasing The Phonic

    This is a fast-paced game where the students listen, write and then erase.

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