Students listen in the activity.
English Class Rules
This is a relatively quick game to practice the must/mustn't grammar form while also reviewing verbs and basic rules of behavior in English class.
Pairs Janken Snake
This game helps students practice vocabulary or English sentences. It is a general game that can be used for ES or JHS lessons.
Thief
Students compose a series of questions to try and guess who the thief of the chocolate cake the ALT made was.
Imperative Bingo
This is just a simple bingo game that practices Imperative phrases.
Bananaman
Students go round asking their friends "Do you like bananas?" in order to find 8 hidden bananamen.
He Looks Terrible
The students look at pictures and listen to sounds, and then write sentences to describe what they saw/heard.
Twisted Pictionary
Students have ten seconds to draw a picture and have their teammates guess it.
Name That Sport
Students listen to the rules of various sports and must guess the correct sport.
Calendar Otaku
Students are asked about the dates of various Japanese holidays and receive points for answering correctly.
Relative Matching
Students make sentences using 'that/which' Relative Pronouns.
I Spy
Children play a simplified version of "I Spy" while reviewing colours.
After C
This is a simple alphabet order game where students must say what is before/after the letter you say.
Phone Numbers
A listening and speaking telephone number activity.
Parfait Buffet
Students get into groups and compete to make the most or best parfaits.
A-E-I-O-U Bingo Song
While singing along to the Bingo song, students sing the English vowels and practice giving their self-introductions.
Fruity Collection
Students walk around and exchange their picture cards with other students, with the goal of collecting many fruits that they like and giving away fruits that they don't like.
Have You Ever Bet
Students practice "Have you ever ....?" questions while having fun betting about classmates' experiences.
Daily Routine
Students race to read and write sentences and complete the passage.
Alphabet Order War
Students stategically play alphabet cards in hopes to gain the most cards.
How Many Monsters
Students practice asking "How many?" and review body parts by drawing monsters.
How Much Shopping
Students ask "How much is~?" to find out the prices of the items in this info gap activity.
Animals Go Whacko
Students learn animal names, movements, and sounds through this educational and fun tag game. This is a slight variation of the 'Safe Zone' game.
Shall I Shopping
Students practice "Shall I show you...." while role playing shopping for clothes.
Fish Go
This is a group card activity that practices offering food using "Would you like...?" It is the reverse of "Go Fish."
Do As I Say
Students work in groups to respond to commands from the teacher and formulate appropriate responses.
Does He Like Sushi?
Students interview three friends and try to guess which character they have chosen using "Does she/he...?" questions and a process of elimination.
What And Where
This game is similar to Go Fish, except a little more advanced. Students learn how to ask what and where questions while practicing animal and country names.
Monster Drawing
Students use their knowledge of English colors, numbers, body parts, and shapes (optional) to draw a monster based upon the ALT's description.
Super Mario Typhoon
Students review what was studied in the year with a fun, 48 question quiz based on Mario.
Run and Read
Pair activity that involves students finding information that is scattered around the classroom and passing it on to their partner.
Guess Who - I Have Already Eaten Lunch
An activity based on the popular Guess Who game.
Ghost Leg
Students practice the alphabet by playing a bingo game based on "amida kuji," which means "ghost leg."
Who is Sazae's brother?
Students race to find the correct Sazae-san family member based on questions asked by the ALT.
Hot Seat
Students learn to familiarise themselves with numbers by running to sit in the correct chair.
Show me your Passport... or else!
Students will play the roles of the customs officer and tourist in a guessing activity.
UFO Attack
Students must answer questions to move the UFO away from their base.
Got It
Students aim to collect as many points as they can by asking questions to discover the object the teacher secretly chose.
Who kidnapped Miki Ando?
Students translate Perfect Present sentences from Japanese to English in order to solve the mystery of who kidnapped Miki Ando.
Behind My Back
With their back to the class, students try to guess who is speaking.
Erasing The Phonic
This is a fast-paced game where the students listen, write and then erase.
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