Fixed a few issues:
1. Added holding slides before the final Quiz to ensure that animations and sounds play properly after death
2. Text links can sometimes default to the blue colour, when combined with white trigger text can give away the answers. This should be fixed.
3. Added more navigation options to the main hallway, as well as more accessible points to the radio clue.
4. Added a mini-jumpscare to the 'look up' slide.
5. UI on the radio automatically disappears after 15 seconds to prevent students navigating away from the correct answer at the last minute.
6. Added the True Type font file to support the text that's written on the walls.
7. Made all of Lisa's text red, added visual cues for time limit in hallways.
8. added holding slide to phone death to allow repetition of phone call effects.
9. converted all pngs to jpegs to reduce file size by 40mb.
This is a point and click adventure horror game based on Hideo Kojima’s Playable Teaser from 2014.
The ultimate goal of this game is to escape from the house. The students must read the hints, solve the puzzles to receive 3 Eiken test materials, and use those materials to complete the quiz by dialing the ghost's phone number.
While the original game is no longer available on the Playstation Store, you can download a fan remake in Unreal Engine 4 where the majority of the screenshots for backgrounds were taken here:
Either you can dedicate one or two lessons to playing this game; or you can boot it up for 10 minutes over multiple lessons as a warm up.
How to play:
Teacher presents in front of the class. The students must read the blue text to the teacher, and when you are satisfied their reading is clear, click the option they choose. Do not use the scrollwheel, that will break the slide order. Only use the text links or triggers on the page. For large classes, I have a baton or a ball that gives each student the opportunity to perform an action. I make a competition between classes to solve the game in as few actions as possible.
I've included a video walkthrough to show you how to win the game (old so some updates may not be reflected in the video):
When you encounter the Quest items, make sure you give the students a few copies of the included materials. Allow them to use their chromebooks or dictionaries to decipher the questions. The class must work as a team to figure this out.
Make sure to install the included font file for the wall text to show up properly.
When you are finished, if you know about the history of P.T, then you can show the students some funny reaction videos of the original game:
As well as tell them about the history of this game and what makes it so special: